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Hero's Journey

Joseph Campbell's 12-stage monomyth found in myths and modern stories.

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Structure Diagram

ORDINARY WORLD 1OrdinaryOrdinary World2CallCall to Adventure3RefusalRefusal of Call4MentorMeeting Mentor5ThresholdCrossing Threshold6TestsTests & Allies7ApproachApproach Cave8OrdealOrdeal9RewardReward10RoadRoad Back11RebirthResurrection12ReturnReturn w/ Elixir

How It Works

The Hero's Journey follows a protagonist who leaves their ordinary world, faces trials in a special world, and returns transformed. Key stages include: Call to Adventure, Meeting the Mentor, Crossing the Threshold, Tests and Trials, Ordeal (symbolic death), Reward, Return, and Resurrection.

Famous Examples

  • πŸ“–The Matrix: Neo learns the truth, trains, defeats agents
  • πŸ“–Harry Potter: Leaves Dursleys, Hogwarts training, defeats Voldemort
  • πŸ“–The Lord of the Rings: Frodo leaves Shire, destroys ring, returns home

See It In Action

Generate a 250-word flash fiction story using this structure.

πŸ’‘ Tips for Using This Structure

  • β€’Not every story needs all 12 stagesβ€”use what serves your narrative
  • β€’The Ordeal is the emotional core where the hero confronts their deepest fear
  • β€’The hero must return changed with new wisdom or power
  • β€’Modern stories often compress or reorder stages