Seven-Point Story Structure

Dan Wells suggests designing the ending first, then the opposite beginning, then the midpoint that bridges them. The remaining four points (two plot turns and two pinches) push the character from one state to the other. It is a good way to make sure your ending is earned.

Step through the 7 beats

Click a point, use the buttons, or focus the diagram and press ← →. Drag the length slider to turn percentages into word positions.

Seven-Point Story Structure tension curve with 7 beatsstartmiddleendtension ↑1234567
Beat 1 of 7

Hook

at ~0% · word 0 of 500 · ~90 words for this beat

The starting state, the opposite of the resolution.

In flash fiction: Design this after the resolution.

Example beatMara believes the light matters more than she does.

Seven-Point Story Structure beats in a 500-word story

#BeatWhat happensStarts near wordExample
1HookThe starting state, the opposite of the resolution.0Mara believes the light matters more than she does.
2Plot turn 1New information sets the story moving.90The letter.
3Pinch 1Pressure forces action; the antagonist shows.170The storm and the failing automatic lamp.
4MidpointThe character shifts from reacting to acting.250She stops waiting for the inspector and climbs.
5Pinch 2Things fall apart; the plan fails.330The glass shatters; the flame gutters.
6Plot turn 2The character gets the last piece to win.410Her coat as a windbreak; she keeps it burning.
7ResolutionThe ending state.500She knows the fishermen needed her, not the light.

Seven-Point Story Structure: common questions

What are the seven points?

Hook, plot turn 1, pinch 1, midpoint, pinch 2, plot turn 2 and resolution.

Who created the seven-point story structure?

Author Dan Wells popularised it in a widely shared 2010 lecture series, crediting the Star Wars roleplaying game manual as his source.

Why plan the resolution first?

Wells argues that once you know the ending, you can set the hook as its opposite, which guarantees the story shows a change.

Other story structures